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Dragonkin
Rough Animatior - Compositor
This was a part of the graduate films I worked for at Griffith Film School in 2025. Dragonkin had an incredibly small crew, with the rough animators consisting of just myself, the director and producer and over the 12 week period I spent working on this project I completed both a great deal of rough animation as well as developing the main systems utilised in compositing the final look of the film. This involved creating a modular system that allowed to quickly set up an automatic lighting system utilising toon boom harmony's node view to allow for fast and reproduceable looks that both suited the project's aesthetic and short two-week timespan we had to composite.

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